MICROMAGIA
The Big Blind (Gimmicks and Online Instruction) by Craig Petty
LEGACY HAUNTED HANKY by Joao Miranda - Trick
REPLACEMENT DIE RED (GIMMICKED) FOR MENTAL DICE by Tony Anverdi - Trick
REPLACEMENT DIE BLUE (GIMMICKED) FOR MENTAL DICE by Tony Anverdi - Trick
REPLACEMENT DIE BLACK (GIMMICKED) FOR MENTAL DICE by Tony Anverdi - Trick
REPLACEMENT DIE WHITE (GIMMICKED) FOR MENTAL DICE by Tony Anverdi - Trick
Another World PARLOUR EDITION by Rob Zabrecky and Magic Apple - Trick
Quantum Deck (Gimmicks and Online Instructions) by Craig Petty - Trick
Un doppio mazzo bianco. Una singola carta da gioco, persa all'interno.
Un numero viene liberamente nominato.
Il mago conta lentamente.
La carta da gioco è esattamente in quella posizione
Phantom of the Card Table, Critical Edition by Edward McGire, Lorie Piper and Maxwell Pritchard - Book
Spectro Touch Toe Switch by Joao Miranda and Pierre Velarde
If you wish to control your Spectro Touch totally hands free and/or without the programming delay, you can choose to control it via a custom-designed Toe Switch. The package includes an insole, a custom-designed switch with the proprietary male conne
Diamond Forcing Dice Set (7) by Diamond Jim Tyler - Trick
Now you can force a number in a fool-proof way!
The magician hands a spectator a normal die numbered one through six. The magician takes the die and throws it into an opaque cup. The spectator is asked to cover the mouth of the cup and shake or rattle the die inside. They are then asked to call aloud whatever number comes up. Diamond Dice allows the number chosen to be predetermined, so these dice make forcing a number easy.
The die is not loaded or weighted. Diamond Dice is a set of 6 specially numbered dice and one normal die for switching out. If you need a specific number chosen, then this is the way to go. Never before has a full set of these dice been on the market
The Game (Gimmicks and Online Instructions) by Inaki Zabaletta - Trick
Rainbow Monte by Juan Pablo - Four Card Monte Colorato
Il mago mostra tre carte bianche e un Asso. Fa il monte e lo spettatore perde sempre. Alla fine dello spettacolo il mago mostra che c'erano tre Assi e una sola carta bianca.