MICROMAGIA
Diamond Forcing Dice Set (7) by Diamond Jim Tyler - Trick
Now you can force a number in a fool-proof way!
The magician hands a spectator a normal die numbered one through six. The magician takes the die and throws it into an opaque cup. The spectator is asked to cover the mouth of the cup and shake or rattle the die inside. They are then asked to call aloud whatever number comes up. Diamond Dice allows the number chosen to be predetermined, so these dice make forcing a number easy.
The die is not loaded or weighted. Diamond Dice is a set of 6 specially numbered dice and one normal die for switching out. If you need a specific number chosen, then this is the way to go. Never before has a full set of these dice been on the market
Off World (Gimmick and Online Instructions) by JP Vallarino - Trick
The Dream Card Revisited (The Ultimate Card to Wallet) - A Comprehensive Guide by David Malek - Book
FLASH BEAM by Martin Schwartz - Trick
Copper and Silver Dollar (Tails) (D0177) by Tango Magic
The Game (Gimmicks and Online Instructions) by Inaki Zabaletta - Trick
Chop Glass (Gimmicks and Online Instructions) by Alan Hudson and World Magic Shop - Trick
Rejoined by João Miranda Magic and Julio Montoro - Trick
Ash and Ember Silver Curved Size 14 (2 Rings) by Zach Heath - Trick
Ash and Ember Silver Curved Size 7 (2 Rings) by Zach Heath - Trick
Ash and Ember Gold Curved Size 7 (2 Rings) by Zach Heath - Trick
Ash and Ember Silver Beveled Size 13 (2 Rings) by Zach Heath - Trick
Ash and Ember Silver Beveled Size 14 (2 Rings) by Zach Heath - Trick
Ash and Ember Silver Beveled Size 7 (2 Rings) by Zach Heath - Trick
Ash and Ember Silver Curved Size 13 (2 Rings) by Zach Heath - Trick
Ash and Ember Gold Beveled Size 13 (2 Rings) by Zach Heath - Trick
Ash and Ember Gold Beveled Size 14 (2 Rings) by Zach Heath - Trick
Ash and Ember Gold Curved Size 13 (2 Rings) by Zach Heath - Trick
Sucker Punch (Gimmicks and Online Instructions) by Mark Southworth - Trick
Rainbow Monte by Juan Pablo - Four Card Monte Colorato
Il mago mostra tre carte bianche e un Asso. Fa il monte e lo spettatore perde sempre. Alla fine dello spettacolo il mago mostra che c'erano tre Assi e una sola carta bianca.